A WORLD OF KNIGHTS AND CASTLES, MONSTERS AND ADVENTURERS, TREACHERY AND
INTRIGUE. While spying on the occult rituals of a White Witch in contemporary
England, four youths - Gerald, Percy, Norman, and Brian - find themselves
mysteriously transported to another planet. Their struggle to survive in a
hostile world leads them on a terrifying journey through dark forests, dank
underground tunnels, war-torn wastelands, and finally to the winding streets of
a violent city where they are apprenticed into the notorious Thieves' Guild.
Will they survive the tests set by Grandmaster Mohock, and become star pupils of
the Thieves' Guild Academy? Or will the marauding horde of barbarians even now
crossing the horizon send them on another, more terrible path? Book One in THE
DUNGEONEERS
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